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#740 Stubborn

6 thoughts on “#740 Stubborn

  1. I’ve been gaming nearly as long as video games have existed. There have been too many guide-dang-it’s for me to have a problem with looking things up.

    Also, I’ve solved the general case for towers of annoy, because there’s never really been a year where something didn’t come out that contains it. (it’s seriously as simple as looking where the bottom piece needs to go and “eenie meanie” count between the two empty ones for each piece. That tells you where to move the top bit. I could do the whole thing in my effing sleep at this point.

    Also, seriously: http://tvtropes.org/pmwiki/pmwiki.php/Main/GuideDangIt King’s Quest 2 had you throw a golden bridle onto a giant snake… so it would become a horse. Because reasons.

    1. Oh man, whut?!

      The game here was The Witness, which I continued to hate-play for a couple more days before finally giving in to defeat.

      1. Oh gods. No. That thing was built to not be possible for any one normal human to solve. There’s interviews where they totally intended for things to be a collaborative effort.

        It’s not a flaw in the player that you can’t solve all of it. Some of those are going to be easy for you and hard for someone else, just because of the way your brain works. That’s life. And this is a large set of brain teaser mazes, when you get right down to it.

        My brain is not stellar at this. I can’t do a word jumble in my head to save my life. And my hearing isn’t exactly tone deaf, but to me, the “same note” on two different instruments doesn’t sound the same at all… so every adventure game with a tone puzzle, I just go right to a guide.

        Or draft a friend or relative. 😀

        1. The collaborative effort thing wasn’t what bothered me (because I drafted friends too XD), it was the lack of reward system.

          No. That’s not it either.

          Because I would have been okay if the reward had been “you get to keep solving more puzzles” or “finishing is its own reward.” The thing that bothered me was being teased with something more that was never there. It was fun up to a point and then the game just sort of becomes straight-up antagonistic. And maybe that WAS the point, but that’s not a fun time for me.

  2. Better be ready to buy a new game controller then after you RAGE throw the one you have

    1. No way man! Those things are expensive!

      Heh, in my younger days, though, I was prone to slamming them on the ground though. I’ve still got the Genesis controller that rattles from being thrown into the ground so many times.

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